advent.h

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00001 /*      header ADVENT.H                                         *
00002  *      WARNING: HEADER file for all adventure modules          */
00003 
00004 #ifndef EXIT_FAILURE
00005 #define EXIT_FAILURE    1
00006 #define EXIT_SUCCESS    (!(EXIT_FAILURE))
00007 #endif
00008 
00009 #define INPUTBUFLEN     80      /* Max input line length         */
00010 
00011 typedef int boolean;
00012 #define FALSE   (0)
00013 #define TRUE    (!FALSE)
00014 
00015 #define MAXOBJ  123             /* max # of objects in cave      */
00016 #define MAXLOC  248             /* max # of cave locations       */
00017 #define WORDSIZE        20      /* max # of chars in commands    */
00018 #define MAXMSG  408             /* max # of long location descr  */
00019 #define HNTMAX   18             /* max # of hints                */
00020 #define HNTMIN    7             /* hints starting count          */
00021 
00022 #define MAXWORDS 25
00023 #define MAXITEMS 45
00024 
00025 #define CLASS(word) ((word)<0 ? -((-(word)) / 1000) : (word) / 1000)
00026 #define VAL(word) ((word)<0 ? -((-(word)) % 1000) : (word) % 1000)
00027 #define MAXTRAV (23+1)          /* max # of travel directions from loc   */
00028  /* +1 for terminator travel[x].tdest=-1         */
00029 #define DWARFMAX        6       /* max # of nasty dwarves        */
00030 #define MAXDIE  3               /* max # of deaths before close  */
00031 #define MAXTRS  79              /* max # of                      */
00032 
00033 #define Y2      33
00034 /*
00035   Object definitions
00036 */
00037 #define ANVIL   91
00038 #define AXE     28
00039 #define BATTERIES 39
00040 #define BEAR    35
00041 #define BEES    87
00042 #define BILLBD  116
00043 #define BIRD    101
00044 #define BOAT    48
00045 #define BOOK    110
00046 #define BOOK2   BOOK + 1
00047 #define BOOTH   93
00048 #define BOTTLE  20
00049 #define BRUSH   114
00050 #define CAGE    4
00051 #define CAKES   107
00052 #define CARVNG  115
00053 #define CASK    71
00054 #define CHAIN   64
00055 #define CHASM   21
00056 #define CHASM2  CHASM + 1
00057 #define CHEST   55
00058 #define CLAM    14
00059 #define CLOAK   47
00060 #define COINS   54
00061 #define CROWN   66
00062 #define DOG     98
00063 #define DOOR    41              /* giant door */
00064 #define DRAGON  31
00065 #define DWARF   17
00066 #define EGGS    56
00067 #define EMERALD 59
00068 #define FISSURE 12
00069 #define FLOWER  46
00070 #define FLY     69
00071 #define FOOD    19
00072 #define GNOME   105
00073 #define GRAIL   70
00074 #define GRATE   3
00075 #define HIVE    97
00076 #define HONEY   96
00077 #define HORN    52
00078 #define JEWELS  53
00079 #define KEYS    102
00080 #define KNIFE   18
00081 #define LAMP    2
00082 #define LYRE    68
00083 #define MAGAZINE 16
00084 #define MESSAGE 36
00085 #define MIRROR  23
00086 #define MUSHRM  106
00087 #define NUGGET  50
00088 #define OIL     83
00089 #define OIL2    OIL + 1
00090 #define OYSTER  15
00091 #define PLAGUE  125
00092 #define PEARL   61
00093 #define PHONE   94
00094 #define PILLOW  10
00095 #define PLANT   24
00096 #define PLANT2  PLANT + 1
00097 #define POLE    9
00098 #define POSTER  113
00099 #define PYRAMID 60
00100 #define RADIUM  119
00101 #define RING    72
00102 #define ROCKS   92
00103 #define ROD     5
00104 #define ROD2    ROD + 1
00105 #define RUG     62
00106 #define SAFE    112
00107 #define SAPPHIRE 69
00108 #define SHIELD  118
00109 #define SHOES   67
00110 #define SKEY    90
00111 #define SLUGS   95
00112 #define SNAKE   11
00113 #define SPHERE  120
00114 #define SPICES  63
00115 #define SPIDER  121
00116 #define STEPS   7
00117 #define STICKS  49
00118 #define SWORD   65
00119 #define TABLET  13
00120 #define TDOOR   42              /* tiny door */
00121 #define TDOOR2  TDOOR + 1       /* wrought-iron door */
00122 #define PDOOR   TDOOR2 + 1      /* door to phone booth */
00123 #define TRIDENT 57
00124 #define TROLL   33
00125 #define TROLL2  TROLL + 1
00126 #define VASE    58
00127 #define VEND    38
00128 #define WALL    88
00129 #define WALL2   WALL + 1
00130 #define WATER   81              /* in bottle */
00131 #define WATER2  WATER + 1       /* in cask */
00132 #define WINE    85              /* in bottle */
00133 #define WINE2   WINE + 1        /* in cask */
00134 #define WUMPUS  99
00135 
00136 /*
00137   Verb definitions
00138 */
00139 #define BACK    8
00140 #define CAVE    67
00141 #define DEPRESSION      63
00142 #define ENTRANCE        64
00143 #define EXIT    11
00144 #define NULLX   21
00145 
00146 /*
00147   Action verb definitions
00148 */
00149 #define TAKE    1
00150 #define DROP    2
00151 #define SAY     3
00152 #define OPEN    4
00153 #define NOTHING 5
00154 #define CLOSE   6
00155 #define ON      7
00156 #define OFF     8
00157 #define WAVE    9
00158 #define CALM    10
00159 #define WALK    11
00160 #define KILL    12
00161 #define POUR    13
00162 #define EAT     14
00163 #define DRINK   15
00164 #define RUB     16
00165 #define THROW   17
00166 #define QUIT    18
00167 #define FIND    19
00168 #define INVENTORY 20
00169 #define FEED    21
00170 #define FILL    22
00171 #define BLAST   23
00172 #define SCORE   24
00173 #define FOO     25
00174 #define BRIEF   26
00175 #define READ    27
00176 #define BREAK   28
00177 #define WAKE    29
00178 #define SUSPEND 30
00179 #define RESTORE 31
00180 #define YANK    32
00181 #define WEAR    33
00182 #define HIT     34
00183 #define ANSWER 35
00184 #define BLOW    36
00185 #define LEAVE   37
00186 #define YELL    38
00187 #define DIAL    39
00188 #define PLAY    40
00189 #define PICK    41
00190 #define PUT     42
00191 #define TURN    43
00192 #define GET     44
00193 #define INSRT   45
00194 #define REMOVE  46
00195 #define BURN    47
00196 #define GRIPE   48
00197 #define LOCK    49
00198 #define UNLOCK  50
00199 #define HEALTH  51
00200 #define LOOK    52
00201 #define COMBO   53
00202 #define SWEEP   54
00203 #define TERSE   55
00204 #define WIZ     56
00205 #define MAP     57
00206 #define GATE    58
00207 #define PIRLOC  59
00208 
00209 #define GO      11
00210 #define SHUT    6
00211 #define LOG     33
00212 
00213 #define MOTION  0                       /* CLASSD */
00214 #define NOUN    1                       /* CLASSN */
00215 #define ACTION  2                       /* CLASSA */
00216 #define MISC    3                       /* CLASSM */
00217 #define PREPOSITION 4                   /* CLASSP */
00218 #define ADJACTIVE   5                   /* CLASSJ */
00219 #define CONJUNCTION 6                   /* CLASSC */
00220 
00221 /*
00222    and a few preposition.  prefix PREP to distinguish them from
00223    verbs or nouns
00224  */
00225 #define PREPAT  9
00226 #define PREPDN  8
00227 #define PREPIN  1
00228 #define PREPFR  5
00229 #define PREPOF  6
00230 #define PREPOFF 6
00231 #define PREPON  2
00232 
00233 /*
00234   BIT mapping of "cond" array which indicates location status
00235 */
00236 #define LIGHT   1
00237 #define WATOIL  2
00238 #define LIQUID  4
00239 #define NOPIRAT 16
00240 
00241 /* Object condition bit functions */
00242 #define OPENBT 2
00243 #define LOCKBT 4
00244 #define BURNBT 6
00245 #define DEADBT 10
00246 #define WEARBT 12
00247 /*
00248   Structure definitions
00249 */
00250 struct wac {
00251   char *aword;
00252   int acode;
00253 };
00254 
00255 struct trav {
00256   int tdest;
00257   int tverb;
00258   int tcond;
00259 };
00260 
00261 /* Function prototypes.
00262    "#if (__STDC__)" should have been be enough,
00263    but some compilers are stupid, so allow Makefile to say -DHAS_STDC=whatever.
00264 */
00265 #if defined(HAS_STDC) ? (HAS_STDC) : (__STDC__)
00266 #undef  HAS_STDC
00267 #define HAS_STDC 1
00268 #define _PROTOTYPE(function, params)    function params
00269 #define _CONST                          const
00270 #else
00271 #define _PROTOTYPE(function, params)    function ()
00272 #define _CONST
00273 #endif
00274 
00275 /* Advent.c */
00276 
00277 _PROTOTYPE(void saveadv, (char *username));
00278 _PROTOTYPE(void restore, (char *username));
00279 
00280 /* Initialize.c */
00281 
00282 _PROTOTYPE(void initialize, (void));
00283 
00284 /* Database.c */
00285 
00286 _PROTOTYPE(int yes, (int msg1, int msg2, int msg3));
00287 _PROTOTYPE(void rspeak, (int msg));
00288 _PROTOTYPE(void pspeak, (int item, int state));
00289 _PROTOTYPE(void desclg, (int loc));
00290 _PROTOTYPE(void descsh, (int loc));
00291 
00292 /* English.c */
00293 
00294 _PROTOTYPE(int english, (void));
00295 _PROTOTYPE(int analyze, (char *word, int *type, int *value));
00296 
00297 /* Itverb.c */
00298 
00299 _PROTOTYPE(void itverb, (void));
00300 _PROTOTYPE(void ivblast, (void));
00301 _PROTOTYPE(void ivlook, (void));
00302 
00303 /* Turn.c */
00304 
00305 _PROTOTYPE(void turn, (void));
00306 _PROTOTYPE(void describe, (void));
00307 _PROTOTYPE(void descitem, (void));
00308 _PROTOTYPE(void dwarfend, (void));
00309 _PROTOTYPE(void normend, (void));
00310 _PROTOTYPE(void score, (int));
00311 _PROTOTYPE(void death, (void));
00312 _PROTOTYPE(char *probj, (void));
00313 _PROTOTYPE(void trobj, (void));
00314 _PROTOTYPE(void dwarves, (void));
00315 _PROTOTYPE(void dopirate, (void));
00316 _PROTOTYPE(int stimer, (void));
00317 
00318 /* Verb.c */
00319 
00320 _PROTOTYPE(void trverb, (void));
00321 _PROTOTYPE(void vtake, (void));
00322 _PROTOTYPE(void vdrop, (void));
00323 _PROTOTYPE(void vopen, (void));
00324 _PROTOTYPE(void vsay, (void));
00325 _PROTOTYPE(void von, (void));
00326 _PROTOTYPE(void voff, (void));
00327 _PROTOTYPE(void vwave, (void));
00328 _PROTOTYPE(void vkill, (void));
00329 _PROTOTYPE(void vpour, (void));
00330 _PROTOTYPE(void veat, (void));
00331 _PROTOTYPE(void vdrink, (void));
00332 _PROTOTYPE(void vthrow, (void));
00333 _PROTOTYPE(void vfind, (void));
00334 _PROTOTYPE(void vfill, (void));
00335 _PROTOTYPE(void vfeed, (void));
00336 _PROTOTYPE(void vread, (void));
00337 _PROTOTYPE(void vbreak, (void));
00338 _PROTOTYPE(void vwake, (void));
00339 _PROTOTYPE(void actspk, (int verb));
00340 _PROTOTYPE(void vyank, (void));
00341 _PROTOTYPE(void vwear, (void));
00342 _PROTOTYPE(void vlock, (void));
00343 _PROTOTYPE(void vunlock, (void));
00344 _PROTOTYPE(void vclose, (void));
00345 
00346 /* Utility.c */
00347 
00348 _PROTOTYPE(boolean ajar, (int));
00349 _PROTOTYPE(boolean at, (int item));
00350 _PROTOTYPE(boolean athand, (int));
00351 _PROTOTYPE(void bitoff, (int, int));
00352 _PROTOTYPE(void biton, (int, int));
00353 _PROTOTYPE(boolean bitset, (long, int));
00354 _PROTOTYPE(boolean blind, (void));
00355 _PROTOTYPE(int burden, (int));
00356 _PROTOTYPE(void carry, (int obj, int where));
00357 _PROTOTYPE(int confuz, (void));
00358 _PROTOTYPE(boolean dark, (void));
00359 _PROTOTYPE(boolean dcheck, (void));
00360 _PROTOTYPE(boolean dead, (int));
00361 _PROTOTYPE(void drop, (int obj, int where));
00362 _PROTOTYPE(void destroy, (int obj));
00363 _PROTOTYPE(boolean edible, (int));
00364 _PROTOTYPE(boolean enclosed, (int));
00365 _PROTOTYPE(void extract, (int));
00366 _PROTOTYPE(boolean forced, (int atloc));
00367 _PROTOTYPE(boolean here, (int item));
00368 _PROTOTYPE(boolean hinged, (int));
00369 _PROTOTYPE(boolean holding, (int));
00370 _PROTOTYPE(void insert, (int, int));
00371 _PROTOTYPE(boolean inside, (int));
00372 _PROTOTYPE(void juggle, (int loc));
00373 _PROTOTYPE(int liq, (int));
00374 _PROTOTYPE(int liqloc, (int loc));
00375 _PROTOTYPE(int liq2, (int pbottle));
00376 _PROTOTYPE(boolean living, (int));
00377 _PROTOTYPE(boolean locked, (int));
00378 _PROTOTYPE(boolean locks, (int));
00379 _PROTOTYPE(void lookin, (int));
00380 _PROTOTYPE(void move, (int obj, int where));
00381 _PROTOTYPE(int noway, (void));
00382 _PROTOTYPE(boolean opaque, (int));
00383 _PROTOTYPE(boolean outside, (int));
00384 _PROTOTYPE(boolean pct, (int x));
00385 _PROTOTYPE(boolean plural, (int));
00386 _PROTOTYPE(boolean portal, (int));
00387 _PROTOTYPE(boolean printed, (int));
00388 _PROTOTYPE(int put, (int obj, int where, int pval));
00389 _PROTOTYPE(int ranz, (int));
00390 _PROTOTYPE(boolean small, (int));
00391 _PROTOTYPE(boolean toting, (int item));
00392 _PROTOTYPE(boolean treasr, (int));
00393 _PROTOTYPE(boolean vessel, (int));
00394 _PROTOTYPE(boolean wearng, (int));
00395 _PROTOTYPE(boolean worn, (int));
00396 _PROTOTYPE(void bug, (unsigned int n));
00397 _PROTOTYPE(char *ask, (char *prompt, char *buf, int buflen));
00398 _PROTOTYPE(void panic, (char *msg, boolean save));
00399 
00400 /* travel.c */
00401 _PROTOTYPE(void domove, (void));
00402 _PROTOTYPE(void gettrav, (int loc, struct trav *travel));
00403 
00404 /* vocab.c */
00405 _PROTOTYPE(int vocab, (char *word, int val));

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