00001
00023 #include <stdio.h>
00024 #include "advent.h"
00025 #include "advdec.h"
00026
00027 void score(scorng)
00028 boolean scorng;
00029 {
00030 int cur_score, max_score, qk[3];
00031 int obj, num_treas, k, i;
00032 long t;
00033 char *kk2c;
00034
00035 cur_score = 0;
00036 max_score = 0;
00037 num_treas = 0;
00038
00082 for (obj = 1; obj < MAXOBJ; obj++) {
00083 if (g.points[obj] == 0)
00084 continue;
00085 t = g.points[obj];
00086 qk[0] = (int) (t < 0L ? -((t = -t) % 1000) : (t % 1000));
00087 t /= 1000;
00088 qk[1] = (int) (t % 1000);
00089 qk[2] = (int) (t / 1000);
00090 k = 0;
00091 if (treasr(obj)) {
00092 num_treas++;
00093 k = qk[2] * 2;
00094 if (g.prop[obj] >= 0)
00095 cur_score += k;
00096 qk[2] *= 5;
00097 }
00098 if ((g.place[obj] == qk[0]) && (g.prop[obj] == qk[1])
00099 && ((g.place[obj] != -CHEST) || (g.place[CHEST] == 3))
00100 && ((g.place[obj] != -SHIELD) || (g.place[SHIELD] == -SAFE))
00101 )
00102 cur_score += qk[2] - k;
00103 max_score += qk[2];
00104 }
00105
00106
00116 if (g.dflag)
00117 cur_score += 25;
00118 max_score += 25;
00119 if (g.closing)
00120 cur_score += 20;
00121 max_score += 20;
00122 if (g.closed) {
00123 if (g.bonus == 0)
00124 cur_score += 10;
00125 else if (g.bonus == 135)
00126 cur_score += 20;
00127 else if (g.bonus == 134)
00128 cur_score += 25;
00129 else if (g.bonus == 133)
00130 cur_score += 30;
00131 }
00132 max_score += 30;
00133
00134
00135
00136
00137 for (i = 1; i <= HNTMAX; i++)
00138 if (g.hinted[i])
00139 cur_score -= g.hints[i][2];
00140 cur_score -= g.numdie * 10;
00141 if (gaveup)
00142 cur_score -= 4;
00143
00144 fprintf(stdout, "You have found %3d out of %3d Treasures,",
00145 num_treas - g.tally, num_treas);
00146 fprintf(stdout, " using %4d turns\n", g.turns);
00147 fprintf(stdout, "For a score of: %4d", cur_score);
00148 fprintf(stdout, " out of a possible %4d\n", max_score);
00149
00150 if (cur_score < 110) {
00151 fprintf(stdout, "You are obviously a rank amateur.");
00152 if (!scorng)
00153 fprintf(stdout, " Better luck next time.");
00154 fputc('\n', stdout);
00155 k = 110 - cur_score;
00156 } else if (cur_score < 152) {
00157 fprintf(stdout,
00158 "Your score qualifies you as a Novice Class Adventurer.\n");
00159 k = 152 - cur_score;
00160 } else if (cur_score < 200) {
00161 fprintf(stdout,
00162 "You have achieved the rating: \"Experienced Adventurer\".\n");
00163 k = 200 - cur_score;
00164 } else if (cur_score < 277) {
00165 fprintf(stdout,
00166 "You may now consider yourself a \"Seasoned Adventurer\".\n");
00167 k = 277 - cur_score;
00168 } else if (cur_score < 345) {
00169 fprintf(stdout,
00170 "You have reached \"Junior Master\" status.\n");
00171 k = 345 - cur_score;
00172 } else if (cur_score < 451) {
00173 fprintf(stdout,
00174 "Your score puts you in Master Adventurer Class C.\n");
00175 k = 451 - cur_score;
00176 } else if (cur_score < 471) {
00177 fprintf(stdout,
00178 "Your score puts you in Master Adventurer Class B.\n");
00179 k = 471 - cur_score;
00180 } else if (cur_score < 501) {
00181 fprintf(stdout,
00182 "Your score puts you in Master Adventurer Class A.\n");
00183 k = 501 - cur_score;
00184 } else {
00185 fprintf(stdout,
00186 "All of Adventuredom gives tribute to you, Adventurer Grandmaster!\n");
00187 k = 0;
00188 }
00189
00190 if (!scorng) {
00191 kk2c = (k == 1) ? "." : "s.";
00192 printf("\nTo acheive the next higher rating,");
00193 if (cur_score == 501)
00194 printf(" would be a neat trick!\n\n CONGRATULATIONS!!\n");
00195 else
00196 printf(" you need %3d more point%s\n", k, kk2c);
00197 }
00198 return;
00199 }